Oklahoma Haunted Houses are some of the scariest and best in America! Hauntworld.com rates and reviews the best and Scariest haunted houses, haunted attractions, and Halloween events in America! Hex House is located in Tulsa, Oklahoma. Hex House is one of the best and scariest haunted houses in Oklahoma. Read the full review and story of Hex House in Oklahoma. Please share this page and leave your reviews of one of Oklahoma's best and scariest haunted house. When you find yourself in the Tulsa area go to Hex House.
To learn more about Oklahoma's Hex House visit their websit below:
Hex House hexhouse.com , located in Tulsa Oklahoma, has long been known for being the scariest and best haunted house in Oklahoma but in recent years Tulsa Hex House has burst onto the national scene by receiving recognition as one of the scariest Haunted Houses in America nationwide. HauntWorld.com rated Hex House as one of the 15 Scariest Haunted Houses in The World – America’s Top Rated Haunts- https://www.youtube.com/watch?v=N0uIhtoU4hE and Fox News ranked Hex House in Americas 10 Scariest Haunted Houses just to name a few. Hex House has earned its spot as one of the BEST Haunted Houses in America by providing a terrifying experience for its customers.
Tulsa Hex House provides three haunted attractions in one location! hexhouse.com
Hex House is inspired by a true story from Tulsa’s dark past. In 1944, Carolann Smith was sentenced to prison for holding two young women under a hypnotic or occult spell for seven years. The police investigation uncovered proof of bondage, spell-casting, mesmerism, hypnotism and a casket buried in the back yard. What these two young girls went through was truly chilling. See full story: http://www.tulsahexhouse.com/about WARNING: Today the Hex House is one of the most extreme haunted attractions in America (not intended for children). Tulsa Hex House is an intense multi-element, walk through haunted attraction. You will be fully submerged in an altered reality that is much darker and less predictable than anything you’ve seen before. As you make your way through the flickering haunted hallways and eerie ghostly rooms of Hex House, you descend from mere creepiness into a full-on, intense nightmare that you won’t soon forget. The gruesome sets have horrific detail. The Actors are allowed to touch you and are trained to truly suspend reality for a moment in time allowing you to experience what real terror is.
WestSide Grim is also inspired by a true story from Tulsa’s haunted past. In the early 1920’s Tulsa opened its first amusement park (Crystal City). It offered patrons Tulsa’s first roller coaster, boat rides, concessions, side shows, a bath house and dance hall. Back then, amusement parks had a seedy side. After dark, concessions sold bootlegged alcohol by the bottle. Vaudeville was the rage and drunken patrons crowed into the dance hall to get their eyes (and often their hands) on Can-Can girls brought in from around the world. Organized crime was prevalent and Tulsa was no exception. For nearly 30 years Crystal City Amusement Park provided West Tulsa with entertainment of all kinds. Rumors and gossip centered around Crystal City until 1950 when the dance hall burned down and mysteriously took most of Crystal City with it. Today Westside Grim is located near if not exactly where the dance hall was located in West Tulsa, and this haunted event is like no other. The haunt is occupied by the West Tulsa Bootlegger; Mondo Grim. Mondo and his band of henchmen come at you from every direction as you walk through the burned down remains of the Bootleggers House, Crystal City Amusement Park and descend into the dark world of WestSide Grim. Experiencing the realistic carnage that Mondo Grim leaves in his wake. WestSide Grim is truly WestSide Scary!
Rise of the Living Dead – Is an indoor walk through zombie apocalypse set in an urban environment. The set design is realistic and has an urgent heart racing vibe. You won’t see masks here. The makeup is amazing! According to Gene Watson, it takes several hours every night to do their zombie makeup, and I believe it. These flesh eating, brain seeking Zombies are a work of art!
We talked in depth with Gene Watson, owner and president of Tulsa Hex House to find out more about the day to day operation.
“Being in the Haunt industry sounds fun, and it is. What most people don’t realize is how much hard work, man hours and sheer expense is involved. To be one of the best haunted houses in American takes commitment. We focus on three things. Quality of haunt design, staffing and promotion. Building a quality haunt and hiring talented actors isn’t enough. You must promote your haunt. We produce quality promotional material like our latest promo video: https://youtu.be/93hNhTvzstA
How many people does it take to operate Tulsa Hex House?
“We have over 65 actors nightly, 9 makeup artists, security, ticket booth, Sound and Lighting and parking lot attendees, so on busy nights our staff can reach triple digits.”
Why do you focus so much on make-up & costumes at your haunted house?
“We do go overboard on makeup and costumes. Our goal is to suspend reality for a moment and provide a truly terrifying experience for our customers. I think it’s hard to do that with a cheap costume and mask. We spend a lot of time on our makeup and costume but it pays off in the end for our customers.”
How important is the Hex House brand?
The brand is so vital we have it trademarked! Hex House is synonymous with horror, terror, fear, shock and panic. It isn’t enough for us to entertain our customers we scare them to create the most terrifying experience possible. We are intentional with everything we do.”
Where do you find all of those great haunt actors?
“Honestly they come to us. We have a great casting director (Steve Palmer) and a lot of veteran Hex House actors that are a wealth of knowledge. These guys know how to get to the fear of our customers, and once they get someone rattled they show no mercy. We have many customers that tap out and ask to leave the haunt early. We call that a job well done. The secret is that we are family and we love what we do!”
Why did you get into the haunt industry?
“I started off like most guys in the haunt game…simply going to haunted houses. I love Halloween and I would take my kids to haunted houses every year. I would always pick a busy Saturday night and go. I loved the long lines. It gave me a couple of hours to hang out with my kids when they were teenagers. It was an opportunity to be eyeball to eyeball with them for a couple hours before the haunt. They would be excited and apprehensive. It was great. Then after the haunt we would go eat and laugh about things that happened. I have five kids. The youngest is 7 and my oldest is 30. I get to spend a lot of time at Hex House with my kids. My son Nick is the General Manager and my other son Tanner works by my side and is instrumental in our success.”
Why is Hex House so successful?
“It’s our crew. They are dedicated to each other. It has been my greatest surprise. We truly are one big dysfunctional family! Our staff loves Hex House and they love working together. They feed from the energy and fear of our customers and provide the best haunt experience in Oklahoma.
For more information about Tulsa Hex House go to: hexhouse.com
Georgia Haunted Houses are some of the scariest and best in America! Hauntworld.com rates and review the best and Scariest haunted houses, haunted attractions, and Halloween events in America! Netherworld Haunted House is located in Norcross, Georgia. Netherworld is one of the best and scariest haunted houses in Georgia. Read the full review and story of Netherworld in Georgia. Please share this page and leave your reviews of one of Georgia's best and scariest haunted house. When you find yourself in the Atlanta area go to Netherworld. This attraction is also rated the longest haunted house in the World. Read our full review here. This article will showcase the history of over 20 years of original themes, icon monsters, and much more from Netherworld in Atlanta, GA. Netherworld attractions tens of thousands of customers including famous movie stars, and lines that stretch for miles to experience something new each year. Now prepare to learn the history and backstory of 20 years of fear!
To learn more about Georgia's Netherworld Haunted House visit their websit below:
While elaborate complex themes and backstories are common in modern Haunted Attractions, it was not the case twenty years ago. One of the things that made NETHERWORLD different back in the early years and still keeps it relevant in the modern age is the use of complex stories to both connect it from season to season and create a fresh start for marketing and production design each and every year. What follows are VERY short descriptions of the themes of NETHERWORLD from its first season to 2016. If you would like to learn more, see the museum page of www.fearworld.com or find our weekly blogs counting down till opening day of the 2016 season, year 20 of NETHERWORLD Haunted House! Year 1 1997 The Colber Mansion - The gateway to the NEHERWORLD is opened by Maxmillan Colber for the first time and a legion of horrors emerge! The first year haunt featured a vortex tunnel, original monsters and a giant fish like biting puppet called the Netherspawn. The first icon Character was also introduced: the nightmarish Angel of Death!
Year 2 1998 Vampire The Masquerade and Vault 13 - The haunt featured characters from White Wolf games such as a Nosferatu Vampire, a massive werewolf and a tentacled war ghoul, in addition to storylines, sets and concepts from the games featured in its WORLD OF DARKNESS series. The second attraction began with a descent to a secret base buried deep within the earth via an elevator effect, bizarre mutations, alien artifacts and a 1 million volt Tesla coil!
Year 3 1999 The Apocalypse and NETHERWORLD 3D - On the eve of the millennium the attraction featured blasted cities, armored war beasts and the horsemen of the Apocalypse! NETHERWORLD 3D was one of the first attractions to use 3D ChromaDepth glasses and was sponsored by the inventor of the technology
Year 4 2000 Primeval, NETHERWORLD Extreme 3D Haunted Mansion and Blood Feast - Guests were sent back in time to a prehistoric jungle to confront giant spiders, man-eating plants, dinosaurs and primitive beast men. The Extreme 3D Haunted Mansion featured ghosts and the supernatural housed in a creepy mansion. Bloodfeast was an offsite guided tour of an elaborate Medieval Torture Chamber filled with extreme gore!
Year 5 2001 Buried Alive and Planet X in 3D - The main show revolved around the reanimated dead of a twisted monastic order controlled by a weird creature from another dimension. Planet X in 3D was filled with aliens, spaceships, pure science fiction and a visit to an optically amazing alien world – Planet X!
Year 6 2002 Inner Sanctum and House Of Creeps in 3D - The mad Dr. Vargas created a device to make his patients’ fears into reality in Inner Sanctum and guests had to confront these horrors along with the inmates of his notorious asylum as they attempted to escape the haunt. House of Creeps in 3D revolved around a twisted sideshow filled with oddities and demented clowns, along with the bizarre illusions that a 3D show provides.
Year 7 2003 Dark Harvest, Vault 13 the Berserker Project and Tomb Of Darkness - Dark Harvest was an unsettling adventure through rural horror with scarecrows, abandoned farms, inbred townsfolk and of course, an encounter with the savage moss covered Harvestman. A return to VAULT 13 featured a secret base totally choked with green fog swarming with grotesque mutants, and the first year of our downstairs show had guests explore a pitch black Egyptian tomb of an accursed queen who had been purged from history… Necrotis!
Year 8 2004 Spirits of The Dead, Very Scary Tales in 3D, and Oblivion - The Collector, the most famous of NETHERWORLD’s icon characters stalks the tilted tombs and yawning graves of Whyshburg cemetery in search of human souls in Spirits Of The Dead, a book of children’s stories comes to horrifying life in Very Scary Tales in 3D, and evil souls are twisted into creatures of torment in the pitch dark and edgy Oblivion haunted house
Year 9 2005 Abomination, Terror On Tiki Island in 3D, and Slaughterhouse - An aquatic warlord of the Dark Ones emerges from the ocean to lead monstrosities into battle in Abomination! Terror on Tiki Island in 3D featured amazing artwork that captured the beauty and horror of a lush tropical island gone mad, and Slaughterhouse explored the dark evil at work in the depths of a long abandoned meat packing facility!
Year 10 2006 Cursed, Shock O Rama in 3D and Freakpit -The 10 year anniversary of the haunt heralded the return of Maximillian Colber from the depths of the NETHERWORLD telling of the nightmares soon to unfold in the Cursed places of our earth. Shock-O-Rama in 3D delved into the craziness of pre-comics code “funny books” and Freakpit featured Dr. Bile’s collection of freaks taking up residence in Mann’s Slaughterhouse. NETHERWORLD appeared on CBS this Morning on Halloween this year in a very positive story on haunted attractions around the country.
Year 11 2007 Leviathan and Primal Fear - This year the upstairs Haunt that had previously been separated into two attractions was merged to create a much larger haunt called Leviathan. The theme was based on the Frankenstein legend with the creation of murderous flesh golems and an insidious plan to attack mankind. Primal Fear was a show encompassing as many of the deepest fears and phobias that one could possibly experience in a haunted house. This was one of the first years that NETHERWORLD was featured on the Travel Channel and it certainly wouldn’t be the last!
Year 12 2008 Carnivore and Mangler - Carnivore was a show about werewolves at war with the forces of the NETHERWORLD, the midpoint of a three year arc of famous classic monsters that had begun with Leviathan. Mangler debuted a tale of a methodical serial killer devoid of human emotion and immune to pain. The character of the Mangler became the de facto icon character of the downstairs show for years to come due to his popularity, and returned as a featured player or at least in a cameo role in all most all of the downstairs haunts from that point forward.
Year 13 2009 Blood Night and Zombie Rampage - In Blood Night the vampire lord Ghoulich devised a plan to black out the Sun so that vampires and creatures of the NETHERWORLD could ravage the earth without the fear of daylight. In Zombie Rampage, special chemicals developed to help soldiers fight better and to heal wounds get added to a popular energy drink, and when spilled into a local graveyard cause a…you guessed it… zombie rampage!
Year 14 2010 Gargoyle and Dead Salvage - Part 2 of the Blood Night saga sees an invasion of Gargoyles betraying the vampires in an all-out assault on both humans and undead. Dead Salvage explored the return of the Mangler as he began creating zombies with robotic parts in an indoor junkyard.
Year 15 2011 The Nightmares and Raw Meat - The final chapter of the Blood Night story featured the Gargoyles rulers, the Nightmare Kings, locked in all-out war with vampires and humanity. Raw Meat exposed alligators, mutants and worse living in the sewers and storm drains deep beneath us all!
Year 16 2012 Banshee and The Hive – In Banshee, The energy expended to stop the Blood Night allowed the evil sunken city of YS to rise once more, unleashing a plague of Banshees, the harbingers of death! In the HIVE a vast bomb shelter sealed since the cold war cracks open releasing an army of Insect /Human hybrid intent on world domination
Year 17 2013 The Dead Ones and Boogeyman – In The Dead Ones, The Inquisitor, a servant of the NETHERWORLD rises from YS to judge mankind. He finds that we have abandoned the old ways and summons the DEAD ONES – Skeletal life draining horrors to punish us. In Boogeyman, six innocent people are trapped in comas, their minds imprisoned by a legendary creature that takes the form of your greatest fears.
Year 18 2014 Season Of the Witch and Spliced - The Witches seek to stop the DEAD ONES by appeasing the Inquisitor. On Halloween they release creatures and spirits in a celebration of the old ways, but the doorway swings too wide and ghosts escape the NETHERWORLD in mass! In Spliced, clones created for black market organ harvesting are corrupted by the Mangler to become bizarre and deadly new forms of life!
Year 19 2015 The Rotting and Vault 13: Unearthed - The invading ghosts are draining the life from people causing them to become energy starved zombies called The Rotting! Vault 13 is taken over by an Artificial Intelligence called Proteus that uses its robotic defense systems to capture the Mangler and his clone creations.
Year 20 2016 Monsters and Vault 13: Meltdown - Primordial artificial lifeforms called Soul Eaters or Goloths are released from their Antarctic prison to cull the ghost population, but they rapidly spread and threaten all life on earth. Only the return of the legendary monsters of the NETHERWORLD has a chance of stopping them, but no matter what side wins we lose! In Vault 13: Meltdown, Proteus demands that the Manger make him a bride or he will set off all the warheads in the Vault creating a nuclear meltdown! And there you have it, a snapshot list of all twenty years of NETHERWORLD Haunted House! We hope you get a chance to come see us this year as we celebrate our 20 Seasons of Screams!
St Louis Escape is about to open with three of the best escape rooms in America. The Escape Room industry hailed St Louis Escape as one of the best in the Nation and now they are about to open Run Away Subway. Check out the video for the new Subway Escape. Escape rooms are blowing up across America and the entire World. With Halloween coming up the association between haunted houses and escape rooms goes hand and hand. Escape Rooms will see a massive expansion of business this Halloween season.
St. Louis Escape is located next door to The Darkness Haunted at 1517 South 8th Street and is open daily.
St Louis Escape in St. Louis is without any doubt the best Escape Rooms in the entire Mid-West. Book your rooms for St Louis escape at www.StLouisEscape.com
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